Paras Kaul

Paras Kaul and neurofeedback

Summary

Paras Kaul is a brainwave artist who composes brainwave music and animation. She received an MFA degree in digital animation and video from the School of the Art Institute of Chicago with undergraduate studies in English, art, and photography at California State University, Sacramento and James Madison University.

After completing her education, Paras held computer animation internships at Omnibus located at Paramount Studios in Hollywood and at Real Time Design in Chicago. As a production assistant at Digital Effects, Inc. in NY, she handled post production operations for digital animation.

Websites: brainwavewellness     neurofeedback    integrated trauma care

Email: paras@onair.cc
Address:  Healing Crystals Showroom & Wellness Center
44330 Mercure Circle, Sterling, VA 20166

About

While living in Hollywood, Paras was active in LA SIGGRAPH. In Mississippi, as an assistant professor in a Graduate Program for Electronic Visualization, she taught brainwave controlled animation and gaming and founded OKSIGGRAPH for Oktibbeha County, MS. After moving to Northern Virginia, she became the Director of Web Communications at George Mason University and co-chaired DCSIGGRAPH with Mary Higgins.

Paras has published peer-reviewed articles on brainwave learning and gaming and has been an invited speaker to France, Australia, and the UK—where she presented a brainwave interactive gaming prototype at the Dana Centre Museum of Science in London. In the US, Paras has demonstrated brainwave technology at the Kennedy Center’s Millennium Stage, the Corcoran Gallery of Art, Torpedo Factory Art Center, the American Film Institute, Walker Art Museum (Minneapolis), National Qigong Association (PA), and at universities and convention centers in Los Angeles, Boston, Florida, Michigan, Washington State, Hawaii, and Virginia.

Paras Kaul  explores applications that utilize brainwave technology for interactive gaming. Using brainwave analysis, multimedia, and biofeedback, she produces  exciting and fun prototypes of brainwave games. She posits that morphing brainwaves to lower frequency, coherent brainwave states stimulates wellness in the mind and body.

Paras has held professional internships at Paramount Studios in Hollywood and Real Time Design in Chicago. As a production assistant at Digital Effects, Inc. in NY, she handled post production operations for computer animation. In Mississippi, as an assistant professor in a Graduate Program for Electronic Visualization, she founded a professional chapter of the Special Interest Group for Computer Graphics and Interactive Techniques. She has been interviewed for Studio 360With Good Reason Radio, GMU-TV and Mason’s English Matters.

Paras also has 10 years of web communications, project management, supervisory and online marketing experience in University Relations at George Mason University where she was a director and member of the Senior Management Team. At Mason, she also held positions in policy-making and strategic planning committees for the Information Technology Unit. She has authored website content and designed and produced websites since 1994. Additionally, Paras has published peer-reviewed articles on brainwave learning and gaming and has been an invited speaker to France, Australia, and the UK. She was the recipient of an Outstanding Achievement Award at Mason in 2005.

Education

Master of Fine Arts Degree in Digital Media, School of the Art Institute of Chicago
Bachelor of Arts Degree in Photography, California State University, Sacramento
Bachelor of Arts Degree in English with a minor in Spanish, James Madison University

Research

Paras explores the use of brain wave applications and demonstrates brain wave morphing, a technique she coined that combines multimedia and brain wave interactive technology for learning and rehabilitation.  Brain wave morphing utilizes a brainwave interface system with electroencephalograph (EEG) software to analyze neural signaling in the right and left hemispheres of the brain. Neural signaling from the brain inputs to the computer for data collection using the system’s software. EEG analysis delineates the signals into frequency, amplitude, and coherence values. These values are assigned to software switches programmed to start and stop the movement of multimedia objects in a virtual environment.

Changes in multimedia occur relative to changes in brain wave frequencies via biofeedback from the brain. Understanding the morphing process provides information about mental states associated with brain wave activity. The process provides a fun and exciting new learning experience.  The excitement comes from seeing and hearing how the brain is functioning, which gives an indication of the condition of the brain.  The mind has the ability to influence and manipulate the brain to emit high or low frequency neural signals.

The process of brain wave morphing refers to the ability to focus the mind to influence low frequency, coherent neural signaling, which affects the body’s wellness, as evidenced by the control of multimedia via biofeedback from the brain. Tuning the mind for the brain to emit low frequencies with  coherence between the right and left hemispheres of the brain stimulates wellness in the physical body. Brain wave morphing stimulates neural plasticity and increases focused attention, which potentially accelerates learning and rehabilitative processes.

Publications

Brain Wave Games and E-Learning, “Innovative Techniques in Instruction Technology, E-learning, E-Assessment, and Education,” Edited by Magued Iskander, Polytechnic Institute of New York University, Brooklyn, NY, Springer Science+Business Media B.V., 2008. Online: http://www.springerlink.com/content/g326l11u01137172/

Brain Wave Interactive Learning: Where Multimedia and Neuroscience  Converge, “Advances in Computer, Information, and System Sciences, and Engineering,” Edited by Tarek Sobh, Khaled Elleithy, Magued Iskander, Ausif Mahmood, and Mohammad Kaarim; Published by Springer, The Netherlands, 2006. Online: http://www.springerlink.com/content/u507138176335884/

Brain Wave Games 4Learning, “Game Career Guide,” UMB Techweb, Game Network Online:  http://www.gamecareerguide.com/features/272/brain_wave_games_4learning.php

Exhibitions

 INVITED CONFERENCES/EXHIBITS/PRESENTATIONS

Neurofeedback-VR for Rehabilitation Games, Mixed/Augmented/Virtual Reality Innovation Conference, University of Maryland, October 17-18, 2018.

Brain to Computer Interfacing (BCI) for Well-Being, Presentation for the Washington DC Chapter of ACM SIGGRAPH at and the Torpedo Factory Art Center, March 23, 2017.   

The Boolean Girl Project, Presentation for the Washington DC Chapter of ACM SIGGRAPH at the Torpedo Factory Art Center, March, 2016.

Brainwave Wellness and New Media, Presentation for Washington DC ACM SIGGRAPH at the Torpedo Factory Art Center – June 18, 2015. New Media presentation of brainwave morphing combining EEG, digital media, and brainwave interactive technology for rehabilitation and wellness.

Brain Wave Morphing and Qigong for Rehabilitation, workshop for the National Qigong Association, King of Prussia, Pennsylvania.

Brain Wave Games and E-Learning, online conference presentation for the
International Joint Conferences on Computer, Information, and Systems Science and Engineering, CISSE 07, Engineering Education, Instructional Technology, Assessment, and E-learning Online Conference.

Neurological Gaming Environments, Boston, Mass, SIGGRAPH, presentation for the 2006 Educators Program, of the Special Interest Group for Computer Graphics and Interactive Techniques Annual Conference. Presentation included demonstration of a prototype for a brain wave interactive game.

Invited Speaker, Goldsmiths University, London, England; live presentation of brain wave research for a workshop on Computational Modeling in the Arts.

Crossings, London, England, Dana Centre Museum of Science, Creative Cyborgs event, live presentation of a prototype for a brain wave interactive learning game.

Neurological Learning and Healing: Where Art and Neuroscience Converge to Actualize the Future, Oahu, Hawaii, Hawaii International Arts and Humanities Conference, paper presentation.

Human Dolphin Virtual Reality Environment, Orlando, Florida, SIGGRAPH, presented at the EDGE Exhibition, Orlando Convention Center, International Conference.

Brain Wave Control of Light, Be-In, MacWorld, San Francisco, CA, in conjunction with Psychic Labs Inc., presented an exhibit for viewers to create colors of light by controlling colored light bulbs with their brain wave activity.

Motion Moves Sound, Ausgraph Conference, Melbourne, Australia: Presented retrospective of computer animation on video and presented a technical paper.

T’ai Chi Ch’uan, A Computer Simulation of the Motion, Nice, France, SEMAINE INTERNATIONAL DE L’IMAGE ELECTRONIQUE, paper presentation and 90 second animation on 35mm film with an original digital music composition.

Caller ID, Hollywood, CA, brainwave research incorporated into a feature film directed by an independent filmmaker in Hollywood. Brain wave consultant for the film and brain wave music composer for one scene.

Brain wave Interactive Learning: Where Multimedia and Neuroscience Converge
online conference presentation for the International Joint Conferences on Computer, Information, and Systems Science and Engineering, CISSE 05, Engineering Education, Instructional Technology, Assessment, and E-Learning.

Dream Dreaming, presented a 3-D neurological gaming environment, Society for Photographic Education, Mid-Atlantic Region Conference, George Mason University.

Lotus on Brainwaves, Fairfax, VA, Brain wave controlled computer animation. Presented in performance with the Edge Ensemble, DC Contemporary Music Forum: Harris Theater, George Mason University.

MusicPath, Coordinated an international music performance over Internet2 between George Mason University and the World Trade Center in Halifax, Nova Scotia, TheaterSpace Performance Center, George Mason University.

Peace Streams, Plugged-In Concert, Washington, DC, Corcoran Gallery of Art, Amand Hammer Auditorium, interactive multimedia presentation on DVD.

Peace Streams, Washington, D.C., Kennedy Center, Millennium Stage, interactive multimedia on DVD with original digital animation and brain wave music composition.

Streaming Consciousness, Washington, D.C., Kennedy Center, Millennium Stage, multimedia performance with original digital animation and brain wave music composition.

Neural Audio Imaging Exhibit, San Jose, CA, McEnergy Convention Center, Art Exhibition at ACM1: Beyond Cyberspace Conference.

Internet2 Online Performance Entertainment Project, University of Washington, Internet2 Conference, demonstrated an independent art performance server application for Internet2.

Neural Audio Imaging, American Film Institute, Hollywood, CA, Celebrating Digital Cinema Exhibition, presented lecture & brain wave/multimedia exhibit.

Internet2 Online Performance Entertainment Project, University of Michigan, Technology Summit Conference, demonstrated an art server application for Internet2.

Neural Audio Imaging, Walker Art Museum, Minneapolis, MN, live multimedia performance using a brain wave interface to the computer, sponsored by American Composers Forum.

Mind Garden Exhibit, Los Angeles, CA, SIGGRAPH, Electric Garden Exhibition, prototype for a brain wave game at the LA Convention Center, International Conference.

Space Colonies: A Three Dimensional Computer Graphic Simulation and Research Project, Los Angeles, CA, SIGGRAPH, presented online web project with students in the Interactive Communities Exhibit.

Additional Information

Paras has held professional internships at Paramount Studios in Hollywood and Real Time Design in Chicago. As a production assistant at Digital Effects, Inc. in NY, she handled post production operations for computer animation. In Mississippi, as an assistant professor in a Graduate Program for Electronic Visualization, she founded a professional chapter of the Special Interest Group for Computer Graphics and Interactive Techniques. She has been interviewed for Studio 360With Good Reason Radio, Gamasutra’s Game Career Guide, GMU-TV, and Mason’s English Matters.

Audio track from interview with Studio 360

Paras also has 10 years of web communications, project management, supervisory and online marketing experience in University Relations at George Mason University where she was a director and member of the Senior Management Team. At Mason, she also held committee positions in policy-making, accessibility, and strategic planning committees for the Information Technology Unit. She has authored website content, honored 508 accessibility compliance, and designed and produced websites since 1994. Additionally, Paras has published peer-reviewed articles on brainwave learning and gaming and has been an invited speaker to France, Australia, and the UK. She was the recipient of an Outstanding Achievement Award at Mason in 2005.

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