Paras Kaul

Paras Kaul is a brainwave artist who composes brainwave music and animation. She received an MFA degree in digital animation and video from the School of the Art Institute of Chicago with undergraduate studies in English, art, and photography at California State University, Sacramento and James Madison University. After completing her education, Paras held computer animation internships at Omnibus located at Paramount Studios in Hollywood and at Real Time Design in Chicago. As a production assistant at Digital Effects, Inc. in NY, she handled post production operations for digital animation.

 

While living in Hollywood, Paras was active in LA SIGGRAPH. In Mississippi, as an assistant professor in a Graduate Program for Electronic Visualization, she taught brainwave controlled animation and gaming and founded OKSIGGRAPH for Oktibbeha County, MS. After moving to Northern Virginia, she became the Director of Web Communications at George Mason University and co-chaired DCSIGGRAPH with Mary Higgins.

Paras has published peer-reviewed articles on brainwave learning and gaming and has been an invited speaker to France, Australia, and the UK—where she presented a brainwave interactive gaming prototype at the Dana Centre Museum of Science in London. In the US, Paras has demonstrated brainwave technology at the Kennedy Center’s Millennium Stage, the …

Brainwave Wellness & New Media

Training the brain to access positive data for cellular distribution facilitates healing in the body. As indicated via EEG, the degree of coherence between the brain’s right and left hemispheres provides a representation of an individual’s energetic condition. Mindful practices, such as Qigong lower brainwave frequencies, which stimulates the flow of energy in the body. Combining technology and stillness practices, such as Qigong and meditation accelerates learning processes and expands human consciousness, thus facilitating the evolutionary process.

EEG Systems

Prototypes for brain wave games developed by Paras Kaul utilize the Interactive Brainwave Visual Analyzer (IBVA), an interactive neurofeedback interface system to the computer. Using IBVA and applications in Apple Inc.’s OS X operating system, three-dimensional gaming environments can be developed that facilitate neurological learning and healing.

Multimedia and Brainwave Gaming

Neurological game design utilizes brain wave data, measured with EEG to control digital objects in 3D environments.  The mind influences the brain’s function and can be trained to emit low frequency neural signals with significant coherence between the brain’s right and left hemispheres. The brain functions with no conscious effort, but with training, the brain will respond to perform in an optimal state for the task at hand. Continuous brain training may actualize latent capabilities, such as nonverbal communication and self-healing.

Brainwave Morphing and Qigong for Rehabilitation

Summary of a National Qigong Workshop, July 2014

Brainwave morphing is a process that combines multimedia, gaming, and interactive brainwave technology for biofeedback analysis. Similar to a conductor leading an orchestra, morphing trains the mind to direct the brain’s performance to respond to positive thought. Qigong enhances the mind’s direction for the brain to emit low frequency alpha and theta brainwaves with increased coherence between left and right hemispheres of the brain.

 

Brainwave morphing entrains the brain for low frequency coherence, which accelerates learning and self-healing—thus valuable for rehabilitation, such as trauma recovery. Capabilities enlivened by brainwave morphing and Qigong are manifestations of higher brainpower with powerful rehabilitative potentials.

WujiTech, Inc.

WujiTech, Inc. has a new WujiBrainwave application that uses brainwaves to interact with a patented video format called MindMedia. The brainwave app works on iPads and computer systems and is available in the iTunes store for a reasonable price. You also need to purchase a NeuroSky brain wave headset to run the app. Using the WujiTech cloud-based dashboard for secure content management, brainwave and other data are collected and managed for comparative analysis and feedback, lending itself to application development for education and health.

The Boolean Girl Project

The Boolean Girl Project (See booleangirl.org) is an after-school enrichment program that utilizes STEM education to empower girls to write code and build games, interactive stories and animated videos. The girls use Raspberry Pi, which is an inexpensive, credit card sized computer that runs the Scratch animation program developed at MIT. Scratch is a free, visual programming language designed for kids to learn programming and animation. There are summer camps for Boolean Girls, and the program will be featured at JamTech, November 21, at the US Patent Office. For more information, contact paraskaul@gmail.com.

Working with the founder of the program—Brian Moran and a team of well-trained instructors—Paras is the Operations Manager and also an Instructor for the program.

Interspecies Communication

Long ago during a lecture by the late Dr. John Lilly—neuroscientist, MD at a Save the Dolphins Workshop in Sacramento, CA, he said “I would like to introduce myself to the human species!” A chill passed through my spine, since that statement seemed to acknowledge an understanding that other intelligent life forms do exist. I suspected as much from reading Lilly’s books on dolphin communication, such as COMMUNICATION BETWEEN MAN AND DOLPHIN. Shaking hands with Lilly after his talk was similar to having a PET scan that sees into the nuances of the body, detecting all that you are from head to foot—image from WujiTech’s Brainwave Game. See WujiTech.com.

SciFi Independent Film

Caller ID, produced by Eric Zimmerman, is an independent film that uses the IBVA (Interactive Brainwave Visual Analyzer) neurofeedback system as a mind machine designed to monitor brainwaves of characters in the film to determine whether or not they could be absorbed into The Program—a system in the film that controls character behaviors using mind control tactics. Paras was invited to Hollywood for a week to consult with the actors and train them to use IBVA.  You might recognize some of the actors, such as Robert Duvall’s son!

Lotus on Brainwaves

Lotus on Brainwaves is a brainwave interactive music composition with a brainwave interactive  animation. The artwork was designed for real time performance in collaboration with the EdgeEnsemble, under direction of contemporary music composer, Steve Antosca. The underlying music track was brainwave generated and produced with the use of the Interactive Brainwave Visual Analyzer (IBVA). In live performance, Kaul uses her brain to interact with the music and video for the final edit of the composition.

 

Her brainwave music is generated directly from the brain, input to hardware or software midi instruments, and edited as music compositions, which are intended to demonstrate that the brain produces fast-moving, chaotic sound when producing predominantly beta frequencies and slower, ambient sound when signaling in predominantly low frequencies. Brainwave Morphing, her brainwave music album takes the listener through a series of tracks composed from a variety of brainwave states.

 

Brainwaves & Qigong

Paras Kaul is a brainwave researcher and Qigong practitioner who explores the use of brainwave applications and demonstrates brainwave morphing, a technique she coined that combines multimedia and brainwave interactive technology for learning and rehabilitation. Paras has held professional internships at Paramount Studios in Hollywood and Real Time Design in Chicago. As a production assistant at Digital Effects, Inc. in NY, she handled post production operations for digital animation.

In Mississippi, as an assistant professor in a Graduate Program for Electronic Visualization, she founded a professional chapter of the Special Interest Group for Computer Graphics and Interactive Techniques. Paras also has 10 years as director of web communications at George Mason University where she was also a member of the Senior Management Team and held membership positions in policy-making and strategic planning committees for Information Technology.

She has been interviewed for Studio 360, With Good Reason Public Radio, GMU-TV and Masonʼs English Matters. Paras has published peer-reviewed articles on brainwave learning and gaming, and has been an invited speaker to France, Australia, and the UK.

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